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Post by weltedpaintball on Nov 10, 2009 12:54:05 GMT -7
Operation Phantom Fury
Fightertown would like to invite everyone to its first scenario game. It will be held on the 21st of Nov. This is the same day as the TTPL scrimmages. Cost for this game is just regular field fee. We are wanting to use the teams from the TTPL games to act as the allied forces to clear the town of Fallujah. We will be opening the nets on all three fields to have one single large field. The objectives are simple. Move into the town and clear it of insurgents. More info wil be given the day of the event.
Location : Fightertown Paintball Park Date : Nov. 21st time : right after TTPL event cost : standard field fee paint : you may bring your own or buy from us. (up to you) prizes : none ( just have fun ) Info : Henry (602) 421-7039
Game will be played till the town is taken. If we have time we will run it again if people would like.
We will be starting the TTPL scrimmages at 8am. Regular Fightertown field fees apply for the whole day for the TTPL and scenario. We will be checking for wristbands so pick them up on your way in. The TTPL scrimmages will also be BYOP (except red fill/sniper paint) or purchase at the field. Make sure your bring your rocket launchers and stop by Dark Star Paintball for some TTPL smoke grenades. They can be used for the TTPL and the scenario game afterwards!
Let's have some fun!!
Fightertown/WP
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sinister602
New Member
"Between two evils, I always pick the one I've never picked before."
Posts: 25
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Post by sinister602 on Nov 15, 2009 10:17:51 GMT -7
I would like for AOW to take the Role of the Russian Ultranationalists. your team discount would be $15 air and entry and $49 case of premium. Hope you guys are up to the challenge.
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Post by killergopher on Nov 15, 2009 11:25:13 GMT -7
any restrictions, ROF? pods? And please excuse my lack of knowledge of this event in history. But what roll did the Russian ultranationalists play in operation Phantom Fury? I have been looking all over the internet for info on this but no mention of Russia in anything I have found.
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sinister602
New Member
"Between two evils, I always pick the one I've never picked before."
Posts: 25
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Post by sinister602 on Nov 15, 2009 13:30:05 GMT -7
15bps is the rate of fire, no limit on pods or ammo. I run an inroduction to scenario at the end of every month and usually pull around 130 - 200 players. most of these players are not on any team and are new to this format. very beginner friendly.
Roles Needed: Task Force 141 Sgt. Gary "Roach" Sanderson, a member of an elite, multinational commando unit known as TF-141 Sgt. "Soap" MacTavish, In the 5 years since Call of Duty 4, he has been promoted to captain in the Special Air Service. He now commands most of the Task Force operations in the field and is Sanderson's superior officer. Captain Price also returns to assist TF-141 after MacTavish, Roach, and other TF-141 members rescue him from his imprisonment in a Russian Gulag. General Shepard is the commander of both TF-141 and the Army Rangers, but becomes the primary antagonist after he betrays the Task Force members near the end of the game.
1/75th Ranger Regiment Pvt. Joseph Allen, a U.S. Army Ranger stationed in Afghanistan, who later goes undercover in Russia for the CIA, under the alias "Alexei Borodin". Pvt. James Ramirez is a member of 1st Battalion 75th Ranger Regiment stationed in the United States, and serves as the player character during the defense of U.S east coast during the Russian invasion. Sgt. Foley is Joseph Allen's squad leader in Afghanistan, and later James Ramirez's squad leader in the United States. OPFOR: Vladimir Makarov, a former protégé of Imran Zakhaev (the chief antagonist from Call of Duty 4), serves as the primary antagonist throughout most of the story.
Plot Modern Warfare 2 is set five years after the conclusion of Call of Duty 4. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and declare Zakhaev a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terror attacks. The game begins in Afghanistan, where US Army Ranger Private Joseph Allen helps take an Afghan city from an army of militants. Impressed, General Shepherd recruits Allen as a CIA operative and places him in Makarov's organization as an undercover operative. Meanwhile, Soap and Roach infiltrate a Russian airbase to recover a lost ACS module. Makarov, however, is one step ahead; he kills Allen, exposes his identity as an American, and turns him into a scapegoat for a brutal terrorist attack on a Russian airport. Angered by what they believe is an American-supported terrorist attack, Russia stages a surprise invasion of the United States East Coast. Private Ramirez and the US Army Rangers are called upon to defend Washington D.C. from the Russian attack. Meanwhile, Task Force 141 works on taking down Makarov. They go to Rio de Janeiro to chase leads on Makarov's contacts, but these turn out to be dead ends. As a result, Soap decides to rescue one of Makarov's most hated enemies from a Russian prison and use him as bait to draw him out. With assistance from the SEALS and Marines, Task Force 141 manages to free the prisoner, who is revealed to be Price. Price agrees to help them track down Makarov, but knows they must do something extreme to end the war. He temporarily goes rogue, hijacks a Russian nuclear submarine, and launches an ICBM at Washington D.C. However, Price rigs the warhead to explode in the upper atmosphere, which destroys the International Space Station but spares Washington. The resulting electromagnetic pulse cripples both the US and Russian forces in the city. Later, Ramirez and his squad discover that the Air Force will assume that D.C. is lost and carpet bomb the city. The only way to abort the operation is to set off green flares on the roof of the White House, which is under Russian control. Ramirez and his squad fight their way to the roof the building and manage to set off their flares in the nick of time, while green flares on the roofs of other D.C. landmarks signifies that the city remains firmly in American hands. Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Soap and Price go to the boneyards in Afghanistan, while Roach and Ghost raid Makarov's safehouse in the Caucasus Mountains. The latter obtain vital intelligence to put an end to him for good. However, General Shepherd betrays them and kills both Ghost and Roach. He intends to take advantage of the global crisis to turn himself into a global hero as well as write history how he sees fit, explaining that during the events that transpired five years ago, he lost 30,000 men while the world just stood idly by and did nothing. Price and Soap manage to escape Shepherd's ambush, and decide to take revenge on him in one final, bloody suicide mission. After a brutal fist-fight, Soap manages to kill Shepherd, but he and Price are seriously wounded in the process. Nikolai then arrives to extract them. Price warns Nikolai that they will be international fugitives for what they've done, but Nikolai insists he knows a safe place to take them.
Rules of play:
Each player will be assigned a Team for the day.
Players may trade roles from game to game, but not during game play.
All markers are .68cal
All events are field paint ONLY. No outside event paint allowed. You will be warned then asked to leave without a refund if told twice.
Each player needs to fill out a waiver on game day.
Paint grenades will be allowed and available for purchase game day. Paint Landmines and Claymores will be allowed game day. Gun hits count as a body hit. Once a player is hit they are in "Last Stand" Mode and can only move a couple of feet for some cover and defend they're position while they wait to be treated by a medic. If the Player takes a second hit before the medic treats them they're rendured unconsious and can then be taken prisoner by the oposing team. If the Player takes a third hit before medic treatment that play is eliminated and must return to designated dead box.
Wiping paint after being shot is illegal. No cheating will be tolerated. You will be asked to leave the field and given one warning. Second time you will be terminated from the game without a refund.
All dead players need to remain inside the dead box until the games has expired. Dead man can’t talk!
The game objective is elimination format with a specific mission to be completed during the game
Players that hit referees with uncontrolled bonus balls may be eliminated by the referee at any given time
Paintballs that bounce of players are not considered kills.
Splatters are not considered kills unless the splatter is the size of a quarter or more or referee says it is.
Third parties may be used to conduct a mission. Be aware and stay alert at all times.
Tanks are not allowed.
Only the commander can open the mission file to receive the mission, but any player can go get it.
Friendly fire is a kill or needs to be treated by a medic.
Once all scenario supplies are used up, no more will be issued during game time.
No blind firing
The ref’s call is final. Good or bad, the play must go on. Take up any disputes to the head ref or manager after the game.
Respect all calls made by the ref’s
Sportsmanship and honor is expected from each player.
Chrono is 280fps for all players.
All players need to Chrono before entering the game field. Random Chrono checks will happen thru out the event. If you’re shooting hot, you will be warned and asked to exit the field to correct you gun. A second time you’ll be asked to leave. Medic Rules: Only Medics can heal and need the medic ID on them at all times. The medics will be marked with a RED CROSS on their front and back. Medic Heals are done by a player calling for the medic. The player injured may not run or walk around looking for his/her medic. They must drop with in the location they stand with a two-foot hop if needed to take cover from the action. You must remain in that spot until the medic is at your service with any hit. (Not head shot, Grenade hits, Landmines, Claymores, and bazooka) If a player is healed from his/her medic, they may continue to play. Medic Heals are completed by the use of supplies given on game day. The medic must wipe all paint clear and then wrap the injured player with scenario supplies. Headshots, Grenade hits, Landmines, Claymores, and bazooka hits are not healable. A player may be healed an unlimited amount of times so long as they do not take three consecutive hits or any one hit from the stated above. Medics can heal themselves. If a medic is hit is they are under the same rules as a regular player and in "Last Stand" Mode and must treat him/her self before. If they're hit a second time before treating themself they too are rendered unconsious and can no longer heal themself but must have another medic treat them and can then be taken prisoner. If hit a third time before being treated they are eliminated and must head back to designated respawn point. Helicopter Insertion: Each team will have a helicopter for tactical re-insertion. Each chopper pilot and team commander will have a map of the field with grid locations and radio's to communicate where the team commander would like for to pilot to insert players on board. Once a player has been eliminated, they will head back into the staging area. Once in staging the player can then re-load, re-hydrate and clean off any previous hits. The eliminated player can stay in staging for as long as he/she wishes. Deploying from the chopper is done by the chopper pilot taking a knee and yelling "DEPLOY DEPLOY DEPLOY" Players deploying from the chopper are nuetral and can not shoot or be shot at for a good 3 sec count. The chopper can carry up to 10 players at a time. Once onboard the chopper each player will be required to get into 2x stacks of 5 with 1 hand on the shoulder in front of you. If you let go of the person in front of you for any reason, you just fell out of the chopper and must head back to staging. Players onboard the chopper can not shoot at or be shot at by other players.
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sinister602
New Member
"Between two evils, I always pick the one I've never picked before."
Posts: 25
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Post by sinister602 on Nov 15, 2009 13:31:32 GMT -7
Sorry I think I posted this into the wrong section. I was meaning to post in my original Call Of Duty Modern Warfare scenario post on your events section.
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Post by killergopher on Nov 15, 2009 13:59:28 GMT -7
I think so lol this is up to the rest of the team though in regards to your question, what ever they want to do i will go along with as long as it does not conflict with previous plans.
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